CHANGELOG:

V1.0.1

- Z particles will now appear above sleeping Villagers
- Zombies now raise their arms based on their movement speed
- Changed Zombie attack animation
- The gem part of Witch hats now glows in the dark
- Ghast shooting texture now uses the right resolution
- Warden tendrils now only glow if they detect a vibration when using Vibrant Visuals
- Pigs now have proper ears on their model like the ones Piglins have
- Copper Golem eyes no longer flicker
- Armor shimmer particle speed is no longer affected by the paper doll
- Armor shimmer particles no longer appear in first person
- Fixed an issue where sleeping Z particles would still appear after the Player stops sleeping
- Distant thunder sounds no longer play more often when the paper doll is visible
- Removed unnecessary Wither Skeleton animations
- Updated animal animations to include new Pig ears

V1.0.0

- The following mobs have been given bobbing/idle animations:
  - Villager
  - Wandering Trader
  - Vindicator
  - Evoker
  - Witch
  - Ravager
  - Iron Golem
  - Goat
  - Llama
  - Sniffer
  - Snow Golem
  - Pig
  - Cow
  - Mooshroom
  - Sheep
  - Panda
  - Polar Bear
  - Wolf
  - Fox
  - All Horse variants
  - Chicken
  - Parrot
  - Armadillo
  - Rabbit
  - Cat
  - Ocelot
  - Turtle
  - Spider
  - Cave Spider
  - Creeper
  - Hoglin
  - Zoglin
- Camel bobbing animation is different
- Vex animations have been changed to match Allay animations
- Endermen now shake when angry
- Ravagers now shake when roaring
- Zombies now put their arms up when targeting
- Skeletons now draw back their bow when firing
- Iron Golems no longer run super fast
- Iron Golems now only move their limbs when they are actually moving
- Iron Golem attack animation is faster
- Iron Golems now pivot towards the bottom of their model
- Ender Dragon animations are now smooth
- Ender Dragon wings are now symmetrical
- Warden animations no longer get messed up by their look at target animation
- Warden attack animation now plays fully
- Creaking animations no longer get messed up by their look at target animation
- Creaking attack animation now plays fully
- Copper Golem animations no longer get messed up by their look at target animation
- Copper Golems now start and stop moving smoothly
- Wither Skeleton bobbing animation now plays
- Player first person item bobbing now looks correct for attachables
- Player first person item bobbing now plays on the left hand
- Guardian and Elder Guardian tails now move at a normal speed
- Piglin and Zombified Piglin ears now bob
- Zombified Piglin ears now flap when moving
- Snow Golems now turn their body when looking around
- Villagers, Illagers, and Witches now use their full robe length
- Food and drinks will now have tooltips that tell how much hunger they restore, what effects they give, and if they have any other benefits
- The Wither now glows in the dark
- Wither skulls now glow in the dark
- The following mobs now have glowing eyes:
 - Piglin
 - Piglin Brute
 - Zombified Piglin
 - Hoglin
 - Zoglin
 - Bogged
 - Stray
 - Iron Golem
 - Ender Dragon
 - Endermite
 - Creeper (Will change color when charged)
 - Wolf (When angry)
 - Bee (When angry)
- The following mobs will have their eyes glow less as their health gets lower:
 - Piglin
 - Piglin Brute
 - Zombified Piglin
 - Hoglin
 - Zoglin
 - Bogged
 - Stray
 - Iron Golem
 - Creeper
- The following mobs now have damaged textures:
 - Skeleton
 - Wither Skeleton
 - Bogged
 - Stray
 - Zombie
 - Piglin
 - Piglin Brute
 - Copper Golem
- The following mobs will now glow less as their health gets lower:
 - Allay
 - Vex
 - Blaze
 - Magma Cube
 - Breeze
- The following mobs will now flash white when below half health:
 - Tamed Wolf
 - Tamed Cat
 - Tamed Parrot
 - Tamed Horse (Any variety)
 - Tamed Llama
 - Tamed Trader Llama
 - Saddled Camel
 - Saddled Pig
 - Saddled Strider
 - Happy Ghast (With harness)
 - Axolotl
 - Sniffer
 - Villager
- Added these damage particles for the following mobs:
 - Chicken feathers (Will change textures based on variant)
 - Parrot feathers (Will change textures based on variant)
 - Skeleton bones (All Skeleton types and Skeleton Horses)
 - Warden bones
 - Iron Golem vines and sparks
 - Copper Golem sparks (Will change textures based on oxidization level)
 - Turtle shell pieces
 - Portal particle clouds (Endermen, Endermites, and Shulkers)
 - Cloth pieces (All Piglin types, Zombies, and Husks)
 - Goat fur
- Armor shimmer particles will now appear around players wearing gold or diamond armor
- Z particles will now appear above sleeping players
- Rain and snow particles are now more transparent
- Rain splash particles are now flat and animated
- Added these name tag easter eggs for the following mobs:
 - Poppy (Iron Golem)
 - Illusioner (Evoker)
 - Legend (Allay)
 - William (Warden)
 - Nitwit (Villager and Zombie Villager)
 - Zombie (Skeleton Horse)
 - Rocky (Strider)
 - Iceologer or Chillager (Evoker)
 - Ghost (Vindicator)
 - Grim (Tamed Wolf)
 - Honey (Slime)
 - Pirate (Pillager)
- Added new sounds for Evokers that are named "Illusioner"
- Added new sounds for Pillagers that are named "Pirate"
- Swapped sounds for Skeleton Horses that are named "Zombie" with Zombie Horse sounds
- Swapped sounds for Slimes that are named "Honey" with honey block sounds
- Added distant thunder sounds that play when it is raining
- Added waves on water when using Vibrant Visuals
- Made Vibrant Visuals shadows not pixelated
